Part 2
A 1."She's a wonder!"
cried the audience. 2."Who else would have
thought of a thing like that?" 3."So you take the wrrrong
end of a telescope," continued The Grand High Witch, "and you boil it
until it gets soft." 4."How long does that
take?" they asked her. 5."Tventy-vun hours of
boiling," answered The Grand High Witch.
B 1."And vhile this is going
on, you take exactly forty-five brrrown mice and you chop off their tails vith
a carving-knife and you fry the tails in
hair-oil until they are nice and crrrisp." 2."What do we do with all
those mice who have had their tails chopped off?" asked the audience. 3."You simmer them in
frog-juice for vun hour," came the answer."But listen to me. 4.So far I have only given you
the easy part of the rrrecipe.
C 1.The rrreally difficult problem
is to put in something that vill have a genuine delayed action rrree-sult,
something that can be eaten by children on a certain day but vhich vill not
start vurrrking on them until nine o'clock the next morning vhen they arrive at
school." 2."What did you come up
with, O Brainy One?" they called out. 3."Tell us the great
secret!" 4."The secret",
announced The Grand High Witch triumphantly, "is an alarm-clock!"
D 1."An alarm-clock!"
they cried.It's a stroke of genius!" 2."Of course it is,"
said The Grand High Witch. 3."You can set a
tventy-four-hour alarm-clock today and at exactly nine o'clock tomorrow it vill
go off." 4.”But we will need five million
alarm-clocks!” cried the audience.
E 1."We will need one for each
child!" 2."Idiots!" shouted The
Grand High Witch. 3."If you are vonting a
steak, you do not cook the whole cow! It is the same vith alarm-clocks. 4.Vun clock vill make enough for
a thousand children.Here is vhat you do. 5.You set your alarm-clock to go
off at nine o'clock tomorrow morning.
F 1.Then you rrroast it in the oven
until it is crrrisp and tender. 2.Are you wrrriting this
down?""We are, Your Grandness, we are!" they cried. 3."Next," said The
Grand High Witch, "you take your boiled telescope and your frrried mouse-tails
and your cooked mice and your roasted alarm clock and all together you put them
into the mixer.
G 1.Then you mix them at full speed.This
vill give you a nice thick paste. 2.Vhile the mixer is still mixing
you must add to it the yolk of vun grrruntle's egg." 3."A gruntle's egg!"
cried the audience."We shall do that!" 4.Underneath all the clamour that
was going on I heard one witch in the back row saying to her neighbour, 5."I'm getting a bit old to
go bird's nesting.
H 1.Those ruddy gruntles always
nest very high up." 2."So you mix in the
egg," The Grand High Witch went on, "and vun after the other you also
mix in the following items: the claw of a crrrabcrrruncher, the beak of a
blabbersnitch, the snout of a grrrobblesqvirt and the tongue of a catsprrringer. 3.I trust you are not having any
trrrouble finding those. 4."None at all!" they
cried out. 5."We will spear the
blabbersnitch and trap the crabcruncher and shoot the grobblesquirt and catch
the catspringer in his burrow!" I 1."Excellent!" said The
Grand High Witch. 2."Vhen you have mixed
everything together in the mixer, you vill have a most marvellous-looking
grrreen liqvid. 3.Put vun drop, just vun titchy
droplet of this liqvid into a chocolate or a sveet, and at nine o'clock the
next morning the child who ate it vill turn into a mouse in tventy-six seconds!
But vun vurd of vorning. 4.Never increase the dose. 5.Never put more than vun drrrop
into each sveet or chocolate.
J 1.And never give more than vun
sweet or chocolate to each child. 2.An overdose of Delayed Action
Mouse-Maker vill mess up the timing of the alarm-clock and cause the child to
turn into a mouse too early. 3.A large overdose might even
have an instant effect, and you vouldn't vont that, vould you? 4.You vouldn't vont the children
turning into mice rrright there in your sveet-shops. 5.That vould give the game away.
6.So be very carrreful! Do not
overdose!" |
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